The Inca are tied to hills, while Morocco has a desert emphasis. The Iroquois are one of a small handful of Civs that are very much tied to a particular kind of terrain. ZOC - Zone of Control - A mechanic that makes a unit use up all its movement points if it moves from a tile next to an enemy to an adjacent tile next to the same enemy. XP - Experience Points - Get enough and you'll level up your unit, giving you the ability to heal your unit or get a promotion. "Building wide" refers to making your empire a wide one. Wide empire - A high number of cities with a low population each. UU - Unique Unit - A replacement for a normal unit that can only be built by one Civilization or provided by Militaristic City-States when allied. UB - Unique Building - A replacement for a normal building that can only be built and used by one Civilization. UA - Unique Ability - The unique thing a Civilization has which doesn't need to be built. Uniques - Collective name for Unique Abilities, Units, Buildings, Tile Improvements and Great People "Building tall" refers to making your empire a tall one. Tall empire - A small number of cities with a high population each. +1 culture for every city for Liberty's opener) Opener - The bonus for unlocking a Social Policy tree (e.g.
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GWAMs - Short for Great Writers, Artists and Musicians - the three types of Great People that can make Great Works.įinisher - The bonus for completing a Social Policy tree (e.g. For example, to beeline Iron Working, you'd research Mining, Bronze Working and Iron Working, and nothing else until Iron Working was finished.īuilder Nation/Empire - A generally peaceful nation seeking victories other than domination. Now, facing assimilation from European cultures, it is up to you to reunite these scattered peoples and to build a civilization that will stand the test of time.īefore I go into depth with this guide, here's an explanation of some terminology I'll be using throughout for the sake of newer players.īeelining - Focusing on obtaining a technology early by only researching technologies needed to research it and no others. Those that sided with the British recieved land in Canada, while those siding with the Americans received rather less. The American Revolution was to split the Confederacy, some siding with the British and some with the Americans. In the 17th century, trading beaver furs with Europe would provide them with advanced weaponry to carve out a significant empire.īut after a war between the French and the English in the "New World", the Haudenosaunee ended up squeezed between the two, dependent on British weaponry and gradually losing power. While initially held back by infighting, the Haudenosaunee eventually strengthened into a dominant regional force.
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Originally five, the Haudenosaunee (commonly known as the Iroquois Confederacy and will be refered to as such in the guide proper) were formed from the Seneca, Onondaga, Mohawks, Cayuga, and Oneida tribes prior to major European contact in the Americas. The six tribes must stay united in a brave new world. Note: This guide assumes you have all game-altering DLC and expansion packs (all Civ packs, Wonders of the Ancient World, Gods & Kings and Brave New World)